ABCDEFGHIJKLMNOPQRSTUVWXY
1
D4D10TitleText
2
11Copper CoinsValue: 6 copper coins
3
12Copper CoinsValue: 8 copper coins
4
13Copper CoinsValue: 12 copper coins
5
14Copper CoinsValue: 45 copper coins
6
15Copper CoinsValue: 120 copper coins
7
16Silver CoinsValue: 4 silver coins
8
17Silver CoinsValue: 12 silver coins
9
18Silver CoinsValue: 17 silver coins
10
19Silver CoinsValue: 25 silver coins
11
10Silver CoinsValue: 64 silver coins
12
21Silver CoinsValue: 89 silver coins
13
22Gold CoinsValue: 3 gold coins
14
23GuldmyntValue: 7 gold coins
15
24GuldmyntValue: 18 gold coins
16
25GuldmyntValue: 25 gold coins
17
26GuldmyntValue: 44 gold coins
18
27ChaliceValue: 18 gold coins
19
28Silver BraceletValue: 30 silver coins
20
29Gold BraceletValue: 25 gold coins
21
20Silver NecklaceValue: 25 silver coins
22
31Gold NecklaceValue: 8 gold coins
23
32Silver RingValue: 5 silver coins
24
33Gold RingValue: 20 gold coins
25
34GemstoneRoll D6. 1: glass (worth 2 copper), 2: crystal (worth 10 silver), 3: emerald (worth 10 gold), 4: sapphire (worth 15 gold), 5: ruby (worth 25 gold), 6: diamond (worth 100 gold)
26
35Silver broschValue: 30 silver coins
27
36Gold AmuletValue: 25 gold coins
28
37ClothingRoll D3. 1: boots, 2: cloak, 3: fur
29
38Melee WeaponRoll D6. 1: dagger, 2: short sword, 3: short spear, 4: broadsword, 5: long spear, 6: longsword
30
39Melee WeaponRoll D6. 1: handaxe, 2: scimitar, 3: morningstar, 4: parrying dagger, 5: light warhammer, 6: flail
31
30Ranged WeaponRoll D6. 1: sling, 2: short bow, 3: longbow, 4: light crossbow, 5: heavy crossbow, 6: hand crossbow
32
41
Mastercrafted Weapon
Roll D6. 1: dagger, 2: short sword, 3: battleaxe, 4: broadsword, 5: heavy warhammer, 6: longsword
33
42Armor / ShieldRoll D6. 1: small shield, 2: large shield, 3: open helmet, 4: great helm, 5: studded leather, 6: chainmail
34
43Poison DaggerRoll for EVADE. If you fail, you cut yourself and suffer a Potency 12 poison. Roll D3 for the type. 1: lethal, 2: paralyzing, 3: sleeping
35
44Rusty NailRoll for EVADE. If you fail, you suffer D6 damage. Armor has no effect.
36
45GrimoireRoll D4 for the school. 1: animism, 2: elementalism, 3: mentalism, 4: general magic. Roll D4–1 for the spell rank (0 means magic tricks) and D4 for the number. The GM chooses or randomized the exact spells.
37
46BottleA HEALING roll reveals the contents. On a failure, the GM rolls in secret. Roll D6. 1: lethal poison (Potency 12), 2: sleeping poison (Potency 14), 3: booze, 4: herbal concoction, 5: healing potion (2D6 HP), 6: healing potion (3D6 HP)
38
47BookRoll D6 for the titlel: 1. Eat or Be Eaten – Plants of the Forest, 2: Grammar of the Dragon Tongue, 3: Ancient Heroes and Villains, 4: Handbook of the Master Carpenter, 5: Beasts of the Cave – An Encyclopedia, 6: Blood, Phlegm and Bile – Master Your Bodily Fluids
39
48InstrumentRoll D6. 1: horn, 2: flute, 3: harp, 4: lyre, 5: bagpipe, 6: drum
40
49Trade GoodsRoll D6. 1: magnifying glass, 2: spyglass, 3: perfume, 4: chess set, 5: playing cards, 6: marbles
41
40RatRoll for EVADE. If you fail, you suffer in D4 damage. Armor has no effect.
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100